
For this project our task was to produce an accurate 3D model of a product using Autodesk Inventor. I chose to reproduce a bottle open. To produce this product in a virtual world I first had to measure each individual part of the bottle opener and then draw each part in the programme. Using the tools available in the programme I produced each part into a 3D model as accurate as I could. Finally, I assembled the bottle open adding constraints to each part so that they would move in the right and same way as the actually product. From this 2D drawings could then be produced and given to a manufacture team to produce the product.

This project was very similar to the first, however not only did I have to reproduce a model of the guitar controller from guitar hero but I also had to produce an animation showing how the product would fit together and in which order the pieces fit together. Autodesk Inventor was again used for this project as the programme has all the tools required for this project. Once the model was assembled producing the animation was fairly straight forward as you could work backwards by taking the assembled product apart and animating it.

In my final year for my major project I created an animation of how a Lego model was put together so that the booklet would not be needed and therefore reducing the effect on the environment. To do this the animation would be available online and a code would be included with the model so that the instructions could be found online. I also chose this project to see whether having a moving visual aid helped the user construct the model and whether this improved the learning experience for the user. To produce the animation I used Autodesk 3DStudio Max.